Ice Water Games Presents
Wildflower is a story-driven RPG about a young witch and her life in a new town. You will make friends and solve problems, fight demons and witch hunters, commune with the forest spirits, forage, garden, cook, and craft.
Wildflower: From the Embers
When Myriam arrives in Delltown, a cheerful but secretive village, she finds her childhood friend is missing.
The beekeeper's hives are swarming and black knot plagues Freyvald's cherry trees. They could use a witch, but is it safe to offer help? Will you offer your expertise with brewing potions to help the apothecary with her ailments? How will you help the baker with her hurt child, if revealing yourself may endanger you?
Venture into the wilds to forage for flowers, berries, mushrooms, and more. Bring rare seeds to your garden to grow them with care.
Make pottages, teas, elixirs, for personal protection or to help a friend. Follow ancient recipes or get creative in the kitchen and develop new brews yourself.
Build relationships with the townspeople through small kindnesses, gifts of service, and simple conversation. Maybe even fall in love. But be careful who you trust. In times like these, a witch needs good friends.
Venture deep into the woods, where none else would tread, where forgotten giants lay sleeping, where the Daybreakers hunt.
Engage in turn-based encounters with spirits and creatures of the wildlands, demons that haunt the ruins, and, if you aren't careful, even soldiers of the Everburning Empire. Some enemies may be pacified with simple gifts. Some may be frightened off or lulled to sleep. Sometimes you must show force or flee. Find creative solutions to get what you need and keep yourself safe.
We're developing the rich, magical combat from Tenderfoot Tactics with a much larger map, a new focus on scale (some units many times the size of others), emotional attributes and abilities, visibility and stealth.
Wildflower's gardening builds off of the patient plant tending from Viridi, and the creative cooking is inspired by Breath of the Wild. Expect to roam a mysterious, hand-crafted open world looking for ingredients and old secrets.
Wildflower is sincerely story based with fully developed characters who have relationships, histories, and stories that change over the seasons. Who you choose to spend time with, who you help and how, will matter. Who will stand beside you, when the witch hunter comes to Delltown?
We've been working on this since late 2020, and hope to release in 2022, but have plans to share a lot more along the way, so make sure to follow the project!
The Wildflower Team
Code, art, game design, creative direction
Best known for his work on Tenderfoot Tactics, Viridi, and Eidolon. Badru just thought it would be fun to make videogames and is surprised to have survived this long. More charming in person.
Writing, narrative design, creative direction
Langley's short fiction has appeared in Hybrid Fiction, Escape Pod, Podcastle, Terraform, and several anthologies. Her novel, Highfell Grimoires, was named a Best Book of 2014 in SF/Fantasy/Horror by Publishers Weekly. She is a Clarion graduate, a member of Codex and SFWA, and an MFA candidate at Western Washington University. She is also an associate editor with the Escape Artists. Currently, she lives in the Pacific Northwest with her partners, children, and cats.
Art, UI, design, creative direction
Zoe is a small, angry person and is doing the UI and visual designs for characters for Wildflower, as well as co-developing the world with Badru and Langley. She's previously worked on Tenderfoot Tactics, Viridi, and Eidolon. When she is not working, you can find her gazing lovingly at her dog or whispering sweet nothings into his fur. Send her your romantic slice of life anime recommendations.
Sound and music
Michael Bell is a sound designer, musician/composer, and university instructor. He has done sound and music for Eidolon, Absence of Is, Viridi, Fireplace, Pattern, and Tenderfoot Tactics. He lives in a shadowy place with two cats, and feeds the birds and squirrels every morning.